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41. Making Alliances more killeable - in EVE General Discussion [original thread]
Edited by: Demian Sky on 01/03/2005 21:02:46 Thanks for the ideas--- most of the criticism was addressed in the first post though, but it was so long that I don't blame people for missing a few things. Like I mentioned before, this idea woul...
- by Demian Sky - at 2005.03.01 21:00:00
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42. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Originally by: Dewar Scrabulous I doesn't seem like the whole corp ticket plan (which I like and support and hope they change the LP system into) will help inflation. Since the same value of items are being created from thin air, just not ...
- by Demian Sky - at 2005.02.28 18:12:00
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43. Making Alliances more killeable - in EVE General Discussion [original thread]
Edited by: Demian Sky on 28/02/2005 18:17:46 First, I would like everyone to read the entire post, if you are to comment. I know a lot of people don't like new ideas because they like the way the game is at present. Hell, I knew people a year ...
- by Demian Sky - at 2005.02.28 18:10:00
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44. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Originally by: 0subzero0 OK mister miner, If you wanna do that with Hunting, do the same for minerals. You can't sell them you can only trade them. Point made. Its a way of life for many of us. Let it be. Subzero, you must be the kin...
- by Demian Sky - at 2005.02.28 17:08:00
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45. You want an economy sink? Remove Insurance in 0.0 - in EVE General Discussion [original thread]
Edited by: Demian Sky on 28/02/2005 17:02:41 Originally by: McBane Actually, what they should do with insurance is to give a kind of no claims bonus. Each time you lose a insured ship, the insurance goes up in cost until a point comes ...
- by Demian Sky - at 2005.02.28 17:01:00
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46. MINES! ccp, please... in the future, or abandoned idea? - in EVE General Discussion [original thread]
Personally, I would invision mines to work a lot like drones in terms of skill. They would be a lot bigger, do a lot more damage, and they would be capable of moving just slighly quicker than a battleship. The better skills you have, the more mine...
- by Demian Sky - at 2005.02.28 16:45:00
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47. Eve and its World Advertising - in EVE General Discussion [original thread]
I would love to see CCP advertise, but there are a few problems... 1. For some reason, elf-bashing MMOG's (just shoot me) are quite a bit more popular than Sci-fi's. There is a certain "critical mass" of interest within a population for advertisi...
- by Demian Sky - at 2005.02.28 16:39:00
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48. viewpoint of a noob. one month in..... - in EVE General Discussion [original thread]
Edited by: Demian Sky on 28/02/2005 16:26:08 Phi, there is a reason why Concord doesn't open fire on battleship pirates in 1.0 space, and completely annhialated your friend in semi-secure space. 2 years or so ago (story wise) the Empires dev...
- by Demian Sky - at 2005.02.28 16:25:00
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49. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Originally by: marioman ya prices go up just like in real life, ppl get richer, houses and cars cost more, corps make more money, employees make more money, taxes go up, etc etc Here's a thought ITS A GAME lol its not real its virtual, it...
- by Demian Sky - at 2005.02.27 23:46:00
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50. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Originally by: marioman Weee another lvl 4 mission thread lol that makes what 10 of these now? lol So lvl 4 missions are causing inflation and prices to go up, ok so what about the NPC buy orders on minerals? unlimited orders for example ...
- by Demian Sky - at 2005.02.27 23:34:00
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51. You want an economy sink? Remove Insurance in 0.0 - in EVE General Discussion [original thread]
Fal, spectacular suggestion. Not only would it stave off extra money going into the EVE economy, but it would also reduce the number of battleships flying around. A lot of people might actually start using battlecruisers or cruisers in PVP (God fo...
- by Demian Sky - at 2005.02.27 23:27:00
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52. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Edited by: Demian Sky on 27/02/2005 22:48:53 Miner's Bane, thank you for explaining this to Falbala. Now let me clarify the idea just once more... For some reason, everyone thinks that I'm declaring that there should be no profit involved i...
- by Demian Sky - at 2005.02.27 22:44:00
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53. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Ehm, Falbala... let me put this politely... there are over a hundred people in Rens ALONE at this very moment doing kill missions... and you are telling me that the vast majority of them are not only losing money, but are spending more in the repa...
- by Demian Sky - at 2005.02.27 21:56:00
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54. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Originally by: Raem Civrie CCP is aware of this problem, and thankfully is planning on tackling this the other way. As Oveur said in the recent devchat, inflation will be countered via money sinks, not reckless nerfing of missions. This I...
- by Demian Sky - at 2005.02.27 21:04:00
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55. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Edited by: Demian Sky on 27/02/2005 20:32:02 True, but the main issue here is really just trying to keep isk from overflowing into the system. I think the general idea is a great solution. And I'm not calling for things like NPC pirate hunting...
- by Demian Sky - at 2005.02.27 20:30:00
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56. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Originally by: Danton Marcellus Killing the map will solve every problem, it's the greatest remedy of all. People will go into 0.0 en masse, some will get killed others will become envious of the people getting killed and look to get kille...
- by Demian Sky - at 2005.02.27 20:12:00
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57. Do away with NPC pirate bounties and agent cash rewards!! - in EVE General Discussion [original thread]
Yes, it's true. We should do away with NPC pirate bounties and agent cash rewards. Now, before you assemble a lynch mob, hear me out!! :-) I think we can all agree that rapid inflation is generally more of a bad thing than a good thing in EVE. As...
- by Demian Sky - at 2005.02.27 19:59:00
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58. More ISK is going into the game faster than it is leaving it. - in Player Features and Ideas Discussion [original thread]
I have to agree with Ly'sol. Run away inflation is not a good thing. The Soviet Union had inflation rivalling that of EVE's--- it ended up costing an individual a wheelbarrow full of money to purchase a loaf of bread. In the end, all things bein...
- by Demian Sky - at 2005.02.27 19:45:00
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59. Eve and Fleet Battle lag. - in EVE General Discussion [original thread]
Edited by: Demian Sky on 26/02/2005 22:15:26 This doesn't help in anyway, but... I've been in a dozen odd fleet battles ranging from 125 some ships total to 50 ships total, and I've never had dabilitating lag. My machine is not exceptional, bu...
- by Demian Sky - at 2005.02.26 22:14:00
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60. salvage skills - in Player Features and Ideas Discussion [original thread]
I think the idea would work under a few circumstances... First, gaining skill points from the remnants of someone's brain would most certainly NOT work! If you could do this, no one would ever train industrial skills. Instead, they'd train straigh...
- by Demian Sky - at 2005.02.26 21:49:00
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